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Mi Rigger
View: 108
Update day: 06-05-2024
Location: Trivandrum Kerala
Category: TV / Media / Newspaper
Industry: Animation & VFX
Position: Animation/Graphic Artist
Job type: Full Time, Temporary/Contractual
Experience: 3 - 5 years
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Job content
Eligibility :
- Graduate in Arts / Science Discipline
- Good knowledge in Physics of motion, Rigging workflows in Blender and Maya
- Must have Knowledge in Animation
- Good knowledge in blendshapes, cbs and facial rig setup
- Collab with Artists and Engineers
- Drawing
- Before starting the RIG. Able to read script and understand the story. Based on story requirement and importance of that asset able to research, plan to approach the rigging setup.
- Able study and Should understand living creatures body mechanics and deformations
- Must have good working knowledge in cleanup files, QC, naming convention and well organize with asset files
- Experience with PYTHON, Mel is must and C,C is a plus. scripting/programming languages (python, MEL, PERL, C, C ) is a plus
- Proficiency in Gimp, Krita, Maya, Blender, Substance designer, Quixel mixer, 3d-coat, Mari, Armor painter, Materialize
- Must have Strong understanding about principles of Color Theory, light and materials, Modeling and UV Mapping.
- From Art point of view, Essential to be skilled in Painting and Image editing skills.
- Confident, Self-Aware, and good at presenting their work.
- Good Communication,Interpersonal and Problem solving skills
- Ability to work within high-pressure, fast paced environment while meeting strict deadlines
Desired Candidates Skill:
- An Art, Cinema buff and if u love to read you are possibly at the right place
- Ability to Analyse and Understand the Script, Client/ Director Notes
- Strong mastering of MAYA rigging tools especially for the creation of joints and skeletons, skinning and weighting, IK configuration, blend shapes and deformers, nodes dependency
- Knowledge of a LINUX / windows environment
- Problem-solving: find solutions to animators challenges, continuously learn new ways to improve
- Possess familiarity with asset management systems and procedures.
- Good understanding of node base workflow and troubleshoot the errors.Experience with shader graphs and transfering shader and textures
- Knowledge on Secondary rig setups (automated follow through)and workflow knowledge in integrating cloth and hair setups.
- Must know about industry standard pipeline tools (shotgun), file management and publishing or creating files for different departments.
- Must have experience modifying shading network GUI’s and defining templates for other artists
- Must have good Knowledge of Rigging, Texturing, Lookdev
- Must have a good eye for detail to understand the concept of material aging, how an object/material changes its shape and texture over time.
- Be able to take direction, and be prepared to make changes to work in response to constructive feedback
- Have good communication and presentation skills
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Deadline: 20-06-2024
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