Position: Entry level

Job type: Full-time

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The Texture Artist works with the production team to execute the desired look of CG models, including complex creatures and /or hard surface models, including ships, real world vehicles and environments.Main responsibilitiesResponsible for creating the textures, colors, and organic surface qualities needed in the completion of CG creatures and hard- surface models used in production.Participates in review and as a team member in determining various design solutions by providing feedback to other members of the production.Works closely with Art Directors, Modelers, and other departments in achieving desired look and to ensure all texturing /look dev works through the pipeline.Maintains or exceeds consistent level of productivity while meeting deadlines and producing high quality work.Pro- actively escalate technical issues to more senior artists or leadAssist with project clean up and archiving on an ongoing basisRequirementsBachelor s Degree or equivalent and significant experience in texturing for VFX / Feature films and games.Demonstrated understanding and creation of photo real workExcellent attention to detailPossess excellent organizational skillsWorks well under pressureAbility to multi- task, prioritise and problem solveWillingness to learn and contribute to the success of the team and the projectExcellent verbal and written communication skillsProficiency in Maya, Mari, XGen /Yeti, Zbrush, Photoshop, or Bodypaint is requiredPortfolio of professional and personal work is a must with examples of procedural shading / texturing /groom whether in Maya, Mari, Substance, Katana, XGen or other tools and packagesBrownie PointsModeling skills a plusGood organizational skillsThis job is provided by Shine.com
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Deadline: 08-07-2024

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