Senior Texture Artist

Savanna HR

Vue: 101

Jour de mise à jour: 06-05-2024

Localisation: Trivandrum Kerala

Catégorie: TV / Média / Journal

Industrie: Film Music Entertainment

Niveau: Animation/Graphic Artist

Type d’emploi: Full Time, Temporary/Contractual

Expérience: 5 - 8 years

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le contenu du travail

Eligibility :

  • Graduate in Arts / Science Discipline
  • Proficiency in Gimp, Krita, Maya, Blender, Substance designer, Quixel mixer, 3d-coat, Mari, Armor painter, Materialize
  • Must have Strong understanding about principles of Color Theory, light
  • From an Art point of view, Essential to be skilled in Painting
  • Confident, Self-Aware, and good at presenting their work.
  • Intelligent, Highly creative, Can come up with conceptual and metaphorical ideas.
  • Passionately in love with art, films and comics
  • Equipped with the uncommon common sense
  • Good Communication,Interpersonal
  • Ability to work within high-pressure, fast paced environment while meeting strict deadlines

Desired Candidates Skill:

  • Must be passionately in love with Art,Films.
  • Good understanding of industry standard texture maps generation/painting along with usage/workflow in cg rendering.
  • Exceptional understanding of surface qualities, lighting and shading concepts, detailing, composition, color, form, and scale.
  • Good working knowledge on texel and pixel density along with standard uv unwrap and udims
  • Based on the story requirement and importance of that asset able to research, plan to approach the texture map creation.
  • Ability to contribute in Creative ideas for creating stunning visuals.
  • Ability to Analyse and Understand the Script, Client/ Director Notes.
  • Must have good Knowledge of Rigging, Texturing, Lookdev
  • Minimum requirement of building textures using node graph. (blender, substance Designer, TextureLab, Material Maker, Arnold/redshift shader graphs
  • Able to sculpt surface details and extract displacement maps from other applications like Blender, zbrush, 3dcoat.
  • PBR texture and material base workflow must know.
  • Must have a good eye for detail to understand the concept of material aging, how an object/material changes its shape and texture over time.
  • Be able to take direction, and be prepared to make changes to work in response to constructive feedback
  • Have good communication and presentation skills
  • Be able to work calmly and efficiently to tight deadlines

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Date limite: 20-06-2024

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